![]() But for me the following worked in 2D and VR so far. We've got a list of plugins and addons which don't work. In 11.41 with that situation I get around 130 FPS, in 11.50b1 OGL 170 FPS and in 11.50b1 Vulkan 200 FPS. I do that mainly to help my own development tuning to measure what tweakings of my own code improve or impact X Plane's perfomance. I have built a test situation in TFFF which I have saved to be as standard as possible which allows me to reliably to compare performance between versions. In all situations, heavy weather, dense sceneries, I have an improvement between 20-50% in FPS. First, on my system, I got a far better FPS improvement than I'd expected. We have read what doesn't work, I'd like to start a list of what actually works. I've tested my freeware and payware models, and a number of plugins mainly related to VR. ![]() After some hours of testing, I'm beginning to learn the new features of 11.50. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |